One of the things that I'd like to do for Tologan-Var is re-evaluate the feats in order to make them more powerful, but I also happened to stumble across the concept of modular weapons in a forum thread. I don't really like the idea of modular weapons as such (to me, it feels as though the idea removes the already-tenuous connection weapons have to their historical counterparts and turns equipment into nothing more than a mechanical manipulation). One idea that was suggested in the thread that I can get behind, however, was the suggestion that a fighter may be able to invest more points into his weapon as he levels up. As such, I have the following class feature as a concept:
Favored Weapon (ex): At first level, the fighter chooses a Weapon Group that he is proficient in. He may select one of the following abilities to apply to that group:
- +1 on attack rolls
- increase damage dice by one size category
- Increase critical threat range by 1
- Increase critical damage multiplier by 1
- Increase range increment by 50% of original value