I've always found the idea of procedural content generation to be rather fascinating. Since I also find worldbuilding and Role-playing games interesting as well, it's natural that I like the combination of all three elements. As such, this series of articles will follow my creation of a hexcrawl-style map, procedurally generated as much as possible.
What is a Hexcrawl?
Hexcrawling is a form of content organization for RPG content in which locations or other points of interest that the players might run into are keyed to a grid made of hexagonal tiles. In addition to the tile, each tile also has a terrain type.
A more in-depth explanation of Hexcrawling can be found in Justin Alexander's excellent series of articles on the subject.
Starting Out: The First Parameters
The two things we need to know right away when creating our hexcrawl are as follows:
- How large are we going to make each tile?
- How many tiles do we want?
Our map will come from the Wildgen Hexmap Generator. For this step, I generated several until I got one that I felt had a satisfactory mix of terrain types (all present, but not dominated by any single type). The end result looks like this:
|Asking YAFNAG for some suggestions, I've chosen the name "Arador" for this land.|