Showing posts with label Visual Novel. Show all posts
Showing posts with label Visual Novel. Show all posts

Sunday, August 19, 2012

Never 7: The End of Infinity Review

Never 7: The End of Infinity follows Ishihara Makoto, a college student who must attend "Seminar Camp" with three other students from his college.  For the Seminar, Makoto and fellow students Yuka, Haruka, and Okuhiko will take up residence in a lodge on a southern island for one week.
Unfortunately, not all is well.  On April 1st, before the Seminar begins, Makoto has a dream in which he is viewing a the corpse of an unknown female.  While this is initially unsettling but nonthreatening, A series of premonitions during the subsequent days make Makoto begin to wonder if it might be cause to worry: Could it be that his dream is a premonition that will come true on the morning of April 6th?  Can he find a way to prevent this future from occurring?

 Background

A few years ago, I was just getting into Visual Novels.  The fourth that I ever played was an rather interesting one, well known in English-speaking Visual Novel circles, "Ever 17: The Out of Infinity".  Made by Kindle Imagine Developers (KID) in 2002 and translated for English-speaking audiences by Hirameki International a few years later, Ever 17 managed to gain a strong western following, helped by the engaging plot, the lack of adult scenes, and the availability of a translation in a fledgeling fanbase where the pool of works that were in a language that the fans could understand was severely limited.

Though Ever 17 gained a good-sized fanbase, none of the other games in the Infinity series were ever translated, likely due to the collapse of both Hirameki and KID.  In summer 2010, however, a fan-produced translation patch was released for the third game in the series, "Remember 11: The Age of Infinity".  Now, in summer 2012, we of the English-language Visual Novel fanbase may once again experience Infinity with the release of GundamAce's translation for the first game in the series: "Never 7: The End of Infinity".

Sunday, July 1, 2012

Visual Novel Review: Angel Beats! Third View

Since I reviewed Angel Beats! Bonus Chapter two weeks ago, I've been meaning to post this as well.  Angel Beats! Third View is a visual novel by the same people who made the Bonus Chapter visual novel. (Technically, it might be more accurate to phrase it the other way around, since Third View is was their primary project, with the Bonus Chapter adaptation being a side-thing).  While I mentioned in my Bonus Chapter review that the story could be understood well enough by people who weren't already familiar with Angel Beats, the same statement does not carry over to this project: If you haven't seen the anime, don't expect to understand anything that's going on.

Storywise, Third View is basically an adaptation of the first half of the first episode of the Angel Beats anime, told from the perspective of an non-battlefront resident of the afterlife. It doesn't really bring anything new to the story yet, which may be because the project has only covered the very beginning as of right now (or ever, since the project seems to be deader than the characters of the series it's based on).  The authors were fairly careful to never place the Third View's Main Character in a situation where the anime already established that he wasn't in.  Unfortunately, there are still problems with the scenes that the character is put in: Namely, the character is a Sue.

At this point, it will probably be necessary to define the term "Mary Sue" as it will be used here.  This is a term with multiple possible meanings, depending on who you ask.  It could mean "Character who is very powerful", "Character who is an author-insert", "Character with an unrealistic background", "Character who never fails", or "Character the speaker doesn't like".  The common thread of these, however, is that the term is pretty much always a Bad Thing to have applied to ones work.  I do not think most of the above-listed definitions are inherently bad things, so I reject those definitions.  When I say "Mary Sue", I am talking about a character who elicits a reaction that doesn't logically flow from how the character is written.  An undefeatable swordsman is not a Sue, it's just a powerful character (who will likely become a boring character if the author doesn't realize that there are ways to generate conflict that are not physical combat, but still not a Sue).  A Sue would be a character who is an average swordsman in a group of people who will not suffer a severe loss of ability from said character leaving, but who is nonetheless treated as being irreplaceable to the point that the group would drop everything to get this person to rejoin if they left (This is assuming that the characters did not have other reasons for doing so, like the character being a friend/relative/having other irreplaceable skills)

Disgression aside, that last example was pretty much how I felt about Third View's Main Character.  The battlefront members are all crazy over the idea of getting him to join up with them.  Why?  The anime seems to indicate that battlefront has somewhere in the vicinity of 80-100 members, so why give so much attention to a single person who has definitively stated that he doesn't want to join them?  (Recall that they only made two attempts to recruit Otonashi, and the second was because he literally walked up to their base of operations).  One path of choices in Third View has the Main Character fight against Angel using a gun and grenades.  Where did he get such things without access to Guild?  (Alternatively, why does he know how to make such things himself?)

Moving on to technical implementation commentary: While Third View lacks the problems that Bonus Chapter had with the excessive commas and screen shaking, there are frequent fade-out/fade-in effects.  These are probably supposed to indicate a long amount of time passing between scenes, but when said "scenes" are only a few lines of narration long, it feels like they could have been compressed into fewer scenes.
The opening uses a rain effect that looked fairly crappy, which was a shame because the rest of the visuals were pretty good.
The title screen uses the title screen music from Persona 3.  It would be fitting music, but the association with another work is distracting.  Using fitting music from Angel Beats!, composing an original piece would be much better ideas that would eliminate this problem.  Using fitting music from a less-known source would reduce the scope of this problem, although not completely eliminate it.
The author's note at the end was a rather tacky addition.  Such things are much better served by being placed as a separate thing that can be reached via the main menu.  Narcissu and its sequel are an example of this done the right way.


Overall, I don't think I can really recommend Third View.  I realize that this was only the start of the project, but until such a time that the rest of the project is created, this first chapter really has nothing to attract readers.

Wednesday, June 13, 2012

Visual Novel Review: Angel Beats! Track Zero Bonus Chapter

The Angel Beats! Track Zero Bonus Chapter visual novel is an adaptation of the bonus chapter from the Angel Beats! Track Zero light novel, which is the prequel to the better-known Angel Beats! anime series.  (In other news, people die when they are killed).  The visual novel was a side project made in the Ren'py engine by the Angel Beats! Visual Project, a group currently working on Angel Beats! Third View, a retelling of the anime through the eyes of a character who doesn't belong to the Battlefront.  (I say "currently working on", but as the last update to the development blog was 11 months ago, it may be safe to say that the project has found itself in the afterlife)
The Visual Project isn't an officially endorsed work, but it is a direct adaptation of one.

Pictured: Iwasawa, Hisako, and those two girls whose names you haven't bothered to remember before now