One of the things that I'd like to do for Tologan-Var is re-evaluate the feats in order to make them more powerful, but I also happened to stumble across the concept of modular weapons in a forum thread. I don't really like the idea of modular weapons as such (to me, it feels as though the idea removes the already-tenuous connection weapons have to their historical counterparts and turns equipment into nothing more than a mechanical manipulation). One idea that was suggested in the thread that I can get behind, however, was the suggestion that a fighter may be able to invest more points into his weapon as he levels up. As such, I have the following class feature as a concept:
Favored Weapon (ex): At first level, the fighter chooses a Weapon Group that he is proficient in. He may select one of the following abilities to apply to that group:
- +1 on attack rolls
- increase damage dice by one size category
- Increase critical threat range by 1
- Increase critical damage multiplier by 1
- Increase range increment by 50% of original value
Right now, the progression for this class feature matches the Favored Enemy ability of the Ranger class. I've not yet been able to test this, so I'm unsure as to how balanced it will be. (My initial idea was much more powerful: The Fighter was receiving an additional effect at every odd level, and could stack multiple effects of the same type, although no more than half+0.5 of his bonuses for a particular weapon type could be invested in a single type of bonus.
One thing I might consider is making the first bonus (for initially selecting a favored weapon) based on the weapon group, and only allowing the choice of effect on the power-up (combined with allowing the Fighter to select the initial bonus a second time). The abilities might look something like this:
|+1 attack||Basic, Claw, Monk Weapons|
|increase damage||Flails/Chains, Maces/Clubs, Polearms|
|increase crit threat||Heavy Blades, Light Blades|
|increase crit multiplier||Axes, Picks/Hammers, Spears/Javelins|
|increase range||Bows, Sling/Thrown, Crossbow|
Barbarian variant (ex): At 5th level, a Barbarian gains the benefit of the "Increased Damage" effect for any weapon he wields while raging. At 10th level, said weapon also benefits from the "Increase Crit Multiplier" effect. At 15th level, the Barbarian's weapon benefits from two Increase damages while raging, or one while not raging. At 20th level, the Barbarian's weapon benefits from two increase crit multipliers while raging, or one while not raging.