Monday, September 2, 2013

D20 House Rule: MAD Spellcasting

A while ago I posted the beginnings of a procedurally-generated hexcrawl.  While I've neglected further postings on the matter, the project has since expanded into a programming project that implements the techniques that I was developing into a videogame.

A Sample Map of one of the many forms of the Island of Tologan-Var

While I would like to base gameplay off of the D20 rules, I've been considering implementing various tweaks.  One such idea was the implementation of Multiple Ability Dependance (MAD) for spellcasting classes: By default rules, there is only one stat that a given class has to improve in order to improve all aspects of their casting ability (Spells per day, Spell save DC, and whether or not a spell can be cast).  In this variant, each class would have two different ability scores that govern different aspects of spellcasting.


This variant has the effect of slightly weakening casters, as they now have to focus on improvement of two separate abilities, but it also allows for more variation in spellcasting characters (For example, Wizard A's charisma may give him more powerful spells, but Wizard B's higher intelligence allows her to cast more spells every day).

The tentative table of spellcasting stats looks like this:

Base ClassesOld StatSave DCBonus
Spells
Casting
Capablity
BardCHAINTCHAINT
ClericWISCHAWISWIS
DruidWISWISCHAWIS
PaladinWISCHAWISCHA
RangerWISWISWISINT
SorcererCHAWISCHACHA
WizardINTCHAINTINT
Presige ClassesOld StatSave DCBonus
Spells
Casting
Capablity
AssassinINTWISINTINT
BlackguardWISCHAWISWIS
NPC ClassesOld StatSave DCBonus
Spells
Casting
Capablity
AdeptWISWISWISWIS

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