|A Sample Map of one of the many forms of the Island of Tologan-Var|
While I would like to base gameplay off of the D20 rules, I've been considering implementing various tweaks. One such idea was the implementation of Multiple Ability Dependance (MAD) for spellcasting classes: By default rules, there is only one stat that a given class has to improve in order to improve all aspects of their casting ability (Spells per day, Spell save DC, and whether or not a spell can be cast). In this variant, each class would have two different ability scores that govern different aspects of spellcasting.
This variant has the effect of slightly weakening casters, as they now have to focus on improvement of two separate abilities, but it also allows for more variation in spellcasting characters (For example, Wizard A's charisma may give him more powerful spells, but Wizard B's higher intelligence allows her to cast more spells every day).
The tentative table of spellcasting stats looks like this:
|Base Classes||Old Stat||Save DC||Bonus|
|Presige Classes||Old Stat||Save DC||Bonus|
|NPC Classes||Old Stat||Save DC||Bonus|